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Sligfantry

5:8
автор  дата 11.11.2012
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The annotations in this vid got messed up a while back, so I've re-upped it with them here: http://www.youtube.com/watch?v=Wl6zNB87YJ0. Pause to read them. Alternatively you can download the vid: https://www.dropbox.com/s/xswqk3jzg1a1qfh/DDG%20Tutorial.mp4?dl=1 There's an added update at the end showing some more discoveries. _______________________ Discovery date: December 2011 Seeing as I discovered this glitch, I thought I should make a tutorial on it. This glitch only works in Abe's Oddysee. The reason the glitch happens must be due to the transition between hops. When the explosion happens he's just at the point where he enters the second hop animation, so carrys on regardless of the explosion. Update: Dooty has discovered that Bees can be used as well as explosions. I've done a quick vid showing it - http://www.youtube.com/watch?v=Sm08onQP3sU Update 2: A while back, Dooty also found that it can be done with bats as well. Also, more recently, he found an alternative way to trigger the glitch without hopping. Again, its to do with the transition between animations; he found that going from running to walking also worked. Then I found that it could also be done from sneaking to walking, as seen here - https://www.youtube.com/watch?v=x0ZJuQchQfs
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автор  дата 12.06.2018
This run has been bested by https://www.youtube.com/watch?v=tLszWffrk8E (by me). With the new strats found by Sligfantry, the Relocation Glitch found by me ...
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автор  дата 30.04.2018
Jump at the bend where the wall meets the slanting glass frame and keep pushing into it. For some reason you'll cling on. I've tried it out in other places without ...
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автор  дата 09.06.2018
A cross-path relocation was clearly possible here. Saves another 6 seconds.
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автор  дата 31.01.2019
Also see https://youtu.be/N-1y8fwu7ns & https://youtu.be/u9FLR748MoM. Door animation cancelling is done by pressing LT, RB & A very rapidly so that the ...
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автор  дата 17.10.2012
This run has since been beaten by 'Samtastic' - https://www.youtube.com/watch?v=_TCi20uGimw ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
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Source: sligfantry. No checkpoint needed as the grenade jump is way easier.
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автор  дата 27.08.2014
I've just been nominated by Andy Timm to do the ALS Ice Bucket Challenge! I'll be doing it tomorrow outside in my garden at home. I nominate, Sligfantry: ...
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автор  дата 07.06.2018
0:00 - Enemy reset 0:27 - Enemies reset even while possessed 0:39 - Cross-path relocation into same section of map (2 across, 2 down). Abe's invisible at first, ...
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автор  дата 12.01.2019
Since chapter 2 starts after the Bane fight, there's technically no reason why you cant head straight to the Mansion instead of visiting the Batcave. However ...
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автор  дата 30.04.2018
0:00 - Stand against the wall facing forward and turn roughly 10° - the nades go through and vanish. Can be hard to find the spot though. 0:18 - This time I push ...
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автор  дата 29.12.2018
Chain together a bunch of fight moves and he'll continue performing them even while falling. 0:11 - There's no time slowdown when doing it into a death drop.
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автор  дата 31.07.2018
This is the infamous broom jump, the most difficult and least known trick in the game. It was first performed by Diablohead on 5 May 2014, and luckily he was ...
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автор  дата 31.01.2019
0:07 - Door animation cancelling is done by pressing LT, RB & A very rapidly so that the gadget cancels the walk through animation. 0:18 - The camera will be ...
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автор  дата 16.08.2013
Current best segmented (49 segments) bad ending time on SDA for the 1998 game Oddworld: Abe's Exoddus, by Sligfantry.
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автор  дата 03.04.2016
History==== This whole thing started back on Friday 18th March when I wondered whether it was possible to gain control of the first bridge Banshee. I searched ...
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автор  дата 02.06.2014
Discovery date of Bee Auto Turn Delay / first time both areas skipped: 1st June 2014 Version: PC This vid is of *the* very first time that both Paramonia ...
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автор  дата 07.06.2018
A cam relocation trick was discovered a few months back that allowed you to shift the camera away from Abe, back to the start of the path, but that was it.
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